News

April 26th, 2009 - History Section

Added a rather lengthy historical reference to Corridor 99. It might offer a fascinating look into the last 8 years of development. As I add stuff to the FAT Development sections, I'll add more hyperlinks where appropriate.

April 22nd, 2009 - Storyline Section

Posted a small prologue. It's a bit darker than the rest of the script, but I figured... why not? I may actually novelize the C99 storyline, as has been suggested by some of friends... we'll see.

April 21st, 2009 - Major Update

I added all but the NPCs to the Screenshots section. There will be some 'unlockable' content later. (So I don't spoil the surprise for those who haven't seen some of the newer [less than 4 year old] enemies.) Also, for nostalgic purposes, I resurrected the old Corridor 92 site from its .WWW compressed format (used by the obsolete Splash! editor back in the day) by reverse engineering their encoding scheme... I couldn't find that damn Splash! editor anywhere! It was totally worth it though.

April 12th, 2009 - Screenshots Update

I added the bios of some of the enemies in the Screenshots section, but there are still plenty to go. I have also begun a total rewrite of the C99 AI routine (again) due to a bug I could not seem to squash. At least now, starting over, I have the chance to implement waypoint following as part of their hunting code instead of just slapping it on last minute.

April 11th, 2009 - New Webpage!

Thanks go out to Daniel Thorneycroft for hosting this site. Most will note that this site, like most of my projects, is still under construction. I plan on adding sections over the course of the year as I juggle this hobby with my real life job. So book mark the site, and check back every now and then.